Eclipse SUMO - Simulation of Urban MObility
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GUIBaseVehicleHelper.cpp
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1/****************************************************************************/
2// Eclipse SUMO, Simulation of Urban MObility; see https://eclipse.dev/sumo
3// Copyright (C) 2001-2023 German Aerospace Center (DLR) and others.
4// This program and the accompanying materials are made available under the
5// terms of the Eclipse Public License 2.0 which is available at
6// https://www.eclipse.org/legal/epl-2.0/
7// This Source Code may also be made available under the following Secondary
8// Licenses when the conditions for such availability set forth in the Eclipse
9// Public License 2.0 are satisfied: GNU General Public License, version 2
10// or later which is available at
11// https://www.gnu.org/licenses/old-licenses/gpl-2.0-standalone.html
12// SPDX-License-Identifier: EPL-2.0 OR GPL-2.0-or-later
13/****************************************************************************/
18// Functions used in GUIBaseVehicleHelper and GNEVehicle
19/****************************************************************************/
20#include <config.h>
22
28#include "GLHelper.h"
30
31
32// ===========================================================================
33// data definitions
34// ===========================================================================
35/* -------------------------------------------------------------------------
36 * drawed shapes
37 * ----------------------------------------------------------------------- */
38static const double vehiclePoly_PassengerCarBody[] = { .5, 0, 0, 0, 0, .3, 0.08, .44, 0.25, .5, 0.95, .5, 1., .4, 1., -.4, 0.95, -.5, 0.25, -.5, 0.08, -.44, 0, -.3, 0, 0, -10000 };
39static const double vehiclePoly_PassengerCarBodyFront[] = { 0.1, 0, 0.025, 0, 0.025, 0.25, 0.27, 0.4, 0.27, -.4, 0.025, -0.25, 0.025, 0, -10000 };
40static const double vehiclePoly_PassengerFrontGlass[] = { 0.35, 0, 0.3, 0, 0.3, 0.4, 0.43, 0.3, 0.43, -0.3, 0.3, -0.4, 0.3, 0, -10000 };
41static const double vehiclePoly_PassengerSedanRightGlass[] = { 0.36, -.43, 0.34, -.47, 0.77, -.47, 0.67, -.37, 0.45, -.37, 0.34, -.47, -10000 };
42static const double vehiclePoly_PassengerSedanLeftGlass[] = { 0.36, .43, 0.34, .47, 0.77, .47, 0.67, .37, 0.45, .37, 0.34, .47, -10000 };
43static const double vehiclePoly_PassengerSedanBackGlass[] = { 0.80, 0, 0.70, 0, 0.70, 0.3, 0.83, 0.4, 0.83, -.4, 0.70, -.3, 0.70, 0, -10000 };
44static const double vehiclePoly_PassengerHatchbackRightGlass[] = { 0.36, -.43, 0.34, -.47, 0.94, -.47, 0.80, -.37, 0.45, -.37, 0.34, -.47, -10000 };
45static const double vehiclePoly_PassengerHatchbackLeftGlass[] = { 0.36, .43, 0.34, .47, 0.94, .47, 0.80, .37, 0.45, .37, 0.34, .47, -10000 };
46static const double vehiclePoly_PassengerHatchbackBackGlass[] = { 0.92, 0, 0.80, 0, 0.80, 0.3, 0.95, 0.4, 0.95, -.4, 0.80, -.3, 0.80, 0, -10000 };
47static const double vehiclePoly_PassengerWagonRightGlass[] = { 0.36, -.43, 0.34, -.47, 0.94, -.47, 0.87, -.37, 0.45, -.37, 0.34, -.47, -10000 };
48static const double vehiclePoly_PassengerWagonLeftGlass[] = { 0.36, .43, 0.34, .47, 0.94, .47, 0.87, .37, 0.45, .37, 0.34, .47, -10000 };
49static const double vehiclePoly_PassengerWagonBackGlass[] = { 0.92, 0, 0.90, 0, 0.90, 0.3, 0.95, 0.4, 0.95, -.4, 0.90, -.3, 0.90, 0, -10000 };
50
51static const double vehiclePoly_PassengerVanBody[] = { .5, 0, 0, 0, 0, .4, 0.1, .5, 0.97, .5, 1., .47, 1., -.47, 0.97, -.5, 0.1, -.5, 0, -.4, 0, 0, -10000 };
52static const double vehiclePoly_PassengerVanBodyFront[] = { 0.1, 0, 0.025, 0, 0.025, 0.25, 0.13, 0.4, 0.13, -.4, 0.025, -0.25, 0.025, 0, -10000 };
53static const double vehiclePoly_PassengerVanFrontGlass[] = { 0.21, 0, 0.16, 0, 0.16, 0.4, 0.29, 0.3, 0.29, -0.3, 0.16, -0.4, 0.16, 0, -10000 };
54static const double vehiclePoly_PassengerVanRightGlass[] = { 0.36, -.43, 0.20, -.47, 0.98, -.47, 0.91, -.37, 0.31, -.37, 0.20, -.47, -10000 };
55static const double vehiclePoly_PassengerVanLeftGlass[] = { 0.36, .43, 0.20, .47, 0.98, .47, 0.91, .37, 0.31, .37, 0.20, .47, -10000 };
56static const double vehiclePoly_PassengerVanBackGlass[] = { 0.95, 0, 0.94, 0, 0.94, 0.3, 0.98, 0.4, 0.98, -.4, 0.94, -.3, 0.94, 0, -10000 };
57
58static const double vehiclePoly_TaxiSign[] = { .56, .241, .56, -.241, .49, -.241, .49, .241, -10000 };
59
60static const double vehiclePoly_DeliveryMediumRightGlass[] = { 0.21, -.43, 0.20, -.47, 0.38, -.47, 0.38, -.37, 0.31, -.37, 0.20, -.47, -10000 };
61static const double vehiclePoly_DeliveryMediumLeftGlass[] = { 0.21, .43, 0.20, .47, 0.38, .47, 0.38, .37, 0.31, .37, 0.20, .47, -10000 };
62
63static const double vehiclePoly_TransportBody[] = { .5, 0, 0, 0, 0, .45, 0.05, .5, 2.25, .5, 2.25, -.5, 0.05, -.5, 0, -.45, 0, 0, -10000 };
64static const double vehiclePoly_TransportFrontGlass[] = { 0.1, 0, 0.05, 0, 0.05, 0.45, 0.25, 0.4, 0.25, -.4, 0.05, -0.45, 0.05, 0, -10000 };
65static const double vehiclePoly_TransportRightGlass[] = { 0.36, -.47, 0.10, -.48, 1.25, -.48, 1.25, -.4, 0.3, -.4, 0.10, -.48, -10000 };
66static const double vehiclePoly_TransportLeftGlass[] = { 0.36, .47, 0.10, .48, 1.25, .48, 1.25, .4, 0.3, .4, 0.10, .48, -10000 };
67
68static const double vehiclePoly_EVehicleBody[] = { .5, 0, 0, 0, 0, .3, 0.08, .44, 0.25, .5, 0.75, .5, .92, .44, 1, .3, 1, -.3, .92, -.44, .75, -.5, .25, -.5, 0.08, -.44, 0, -.3, 0, 0, -1000 };
69static const double vehiclePoly_EVehicleFrontGlass[] = { .5, 0, 0.05, .05, 0.05, .25, 0.13, .39, 0.3, .45, 0.70, .45, .87, .39, .95, .25, .95, -.25, .87, -.39, .70, -.45, .3, -.45, 0.13, -.39, 0.05, -.25, 0.05, 0.05, -1000 };
70//static const double vehiclePoly_EVehicleFrontGlass[] = { 0.35,0, 0.1,0, 0.1,0.4, 0.43,0.3, 0.43,-0.3, 0.1,-0.4, 0.1,0, -10000 };
71//static const double vehiclePoly_EVehicleBackGlass[] = { 0.65, 0, 0.9, 0, 0.9, 0.4, 0.57, 0.3, 0.57, -0.3, 0.9, -0.4, 0.9, 0, -10000 };
72
73static const double vehiclePoly_Ship[] = { 0.25, 0, 0, 0, 0.1, 0.25, 0.2, 0.45, 0.25, 0.5, 0.95, 0.5, 1.0, 0.45, 1.0, -0.45, 0.95, -0.5, 0.25, -0.5, 0.2, -0.45, 0.1, -0.25, 0, 0, -10000 };
74static const double vehiclePoly_ShipDeck[] = { 0.5, 0, 0.25, 0.4, 0.95, 0.4, 0.95, -0.4, 0.25, -0.4, 0.25, 0.4, -10000 };
75static const double vehiclePoly_ShipSuperStructure[] = { 0.8, 0, 0.5, 0.3, 0.85, 0.3, 0.85, -0.3, 0.5, -0.3, 0.5, 0.3, -10000 };
76
77static const double vehiclePoly_Cyclist[] = { 0.5, 0, 0.25, 0.45, 0.25, 0.5, 0.8, 0.15, 0.8, -0.15, 0.25, -0.5, 0.25, -0.45, -10000 };
78static const double vehiclePoly_BicycleSeat[] = { 0.565, 0, 0.570, 0.03, 0.575, 0.05, 0.585, 0.06, 0.645, 0.06, 0.665, 0.07, 0.685, 0.10, 0.695, 0.13, 0.715, 0.16, 0.735, 0.18, 0.742, 0.17, 0.745, 0.16, 0.755, 0.13, 0.76, 0.11, 0.765, 0, 0.76, -0.11, 0.755, -0.13, 0.745, -0.16, 0.742, -0.17, 0.735, -0.18, 0.715, -0.16, 0.695, -0.13, 0.685, -0.10, 0.665, -0.07, 0.645, -0.06, 0.585, -0.06, 0.575, -0.05, 0.57, -0.03, -10000 };
79static const double vehiclePoly_MotorcycleSeat[] = { 0.5, 0, 0.503, 0.072, 0.506, 0.097, 0.518, 0.135, 0.539, 0.162, 0.567, 0.183, 0.641, 0.194, 0.698, 0.202, 0.706, 0.194, 0.713, 0.189, 0.721, 0.162, 0.729, 0.132, 0.732, 0.097, 0.734, 0.051, 0.735, 0, 0.734, -0.051, 0.732, -0.097, 0.729, -0.132, 0.721, -0.162, 0.713, -0.189, 0.706, -0.194, 0.698, -0.202, 0.641, -0.194, 0.567, -0.183, 0.539, -0.162, 0.518, -0.135, 0.506, -0.097, 0.503, -0.072, -10000 };
80
81static const double vehiclePoly_EmergencySign[] = { .2, .5, -.2, .5, -.2, -.5, .2, -.5, -10000 };
82static const double vehiclePoly_Emergency[] = { .1, .1, -.1, .1, -.1, -.1, .1, -.1, -10000 };
83static const double vehiclePoly_Emergency2[] = { .04, .3, -.04, .3, -.04, -.3, .04, -.3, -10000 };
84
85static const double vehiclePoly_EmergencyLadder[] = { -.5, .3, .5, .3, .5, .2, -.5, .2, -10000 };
86static const double vehiclePoly_EmergencyLadder2[] = { -.5, -.3, .5, -.3, .5, -.2, -.5, -.2, -10000 };
87static const double vehiclePoly_EmergencyLadder3[] = { -.45, .3, -.4, .3, -.4, -.3, -.45, -.3, -10000 };
88static const double vehiclePoly_EmergencyLadder4[] = { .45, .3, .4, .3, .4, -.3, .45, -.3, -10000 };
89static const double vehiclePoly_EmergencyLadder5[] = { .05, .3, .0, .3, .0, -.3, .05, -.3, -10000 };
90static const double vehiclePoly_EmergencyLadder6[] = { -.25, .3, -.2, .3, -.2, -.3, -.25, -.3, -10000 };
91static const double vehiclePoly_EmergencyLadder7[] = { .25, .3, .2, .3, .2, -.3, .25, -.3, -10000 };
92
93static const double vehiclePoly_scooterBase[] = { -.17, .3, -.2, .3, -.2, -.3, -.17, -.3, -10000 };
94static const double vehiclePoly_scooterBase2[] = { .27, .03, .28, .03, .28, -.03, .27, -.03, -10000 };
95static const double vehiclePoly_scooterBase3[] = { -.5, .6, .5, .6, .5, -.6, -.5, -.6, -10000 };
96static const double vehiclePoly_aircraft[] = {0.633, -0.500, 0.609, -0.465, 0.563, -0.460, 0.517, -0.168, 0.413, -0.156, 0.509, -0.053, 0.509, 0.053, 0.413, -0.156, 0.413, 0.156, 0.385, -0.101, 0.385, 0.101, 0.354, -0.058, 0.354, 0.058, 0.109, -0.050, 0.109, 0.050, 0, -0.003, 0, 0.003, 0, 0.003, 0.633, 0.500, 0.633, 0.500, 0.609, 0.465, 0.563, 0.460, 0.517, 0.168, 0.413, 0.156, 0.509, 0.053, 0.385, 0.101, 0.326, 0.158, 0.326, 0.108, 0.413, 0.156, 0.385, 0.101, 0.509, 0.053, 0.509, -0.053, 0.761, 0.043, 0.761, -0.043, 0.830, 0.030, 0.830, -0.030, 0.952, -0.196, 0.933, -0.196, 0.907, -0.008, 0.830, 0.030, 0.933, 0.196, 0.952, 0.196, 0.907, 0.008, 0.830, 0.030, 0.907, -0.008, 1.000, 0.003, 0.907, 0.008, 0.354, -0.058, 0.509, -0.053, 0.413, -0.156, 0.385, -0.101, 0.326, -0.158, 0.326, -0.108, 0.385, -0.101, -10000};
97static const double vehiclePoly_aircraftEngines[] = {0.326, -0.158, 0.413, -0.156, 0.326, -0.108, 0.385, -0.101, 0.385, -0.101, 0.385, 0.101, 0.385, 0.101, 0.326, 0.108, 0.413, 0.156, 0.326, 0.158, -10000};
98//static const double vehiclePoly_Rickshaw[] = { 0.5, 0, 0.25, 0.45, 0.25, 0.5, 0.8, 0.15, 0.8, -0.15, 0.25, -0.5, 0.25, -0.45, -10000 };
99
100// ===========================================================================
101// method definitions
102// ===========================================================================
103
104void
105GUIBaseVehicleHelper::drawPoly(const double* poses, const double offset) {
107 glTranslated(0, 0, offset * .1);
108 glPolygonOffset(0, (GLfloat) - offset);
109 glBegin(GL_TRIANGLE_FAN);
110 int i = 0;
111 while (poses[i] > -999) {
112 glVertex2d(poses[i], poses[i + 1]);
113 i = i + 2;
114 }
115 glEnd();
117}
118
119void
120GUIBaseVehicleHelper::drawAction_drawVehicleAsBoxPlus(const double width, const double length, bool amReversed) {
122 glScaled(width, length, 1.);
123 glBegin(GL_TRIANGLE_STRIP);
124 if (amReversed) {
125 glVertex2d(-.5, 0.);
126 glVertex2d(.5, 0.);
127 glVertex2d(-.5, .85);
128 glVertex2d(.5, .85);
129 glVertex2d(0., 1.);
130 } else {
131 glVertex2d(0., 0.);
132 glVertex2d(-.5, .15);
133 glVertex2d(.5, .15);
134 glVertex2d(-.5, 1.);
135 glVertex2d(.5, 1.);
136 }
137 glEnd();
139}
140
141
142void
143GUIBaseVehicleHelper::drawAction_drawVehicleAsTrianglePlus(const double width, const double length, bool amReversed) {
144 if (length >= 8.) {
145 drawAction_drawVehicleAsBoxPlus(width, length, amReversed);
146 return;
147 }
149 glScaled(width, length, 1.);
150 glBegin(GL_TRIANGLES);
151 if (amReversed) {
152 glVertex2d(0., 1.);
153 glVertex2d(-.5, 0.);
154 glVertex2d(.5, 0.);
155 } else {
156 glVertex2d(0., 0.);
157 glVertex2d(-.5, 1.);
158 glVertex2d(.5, 1.);
159 }
160 glEnd();
162}
163
164
165void
167 const int steps = MIN2(MAX2(16, int(detail / 5)), 64);
168 GLHelper::drawFilledCircle(width / 2, steps);
169}
170
171void
172GUIBaseVehicleHelper::drawAction_drawVehicleAsPoly(const GUIVisualizationSettings& s, const SUMOVehicleShape shape, const double width, const double length,
173 int carriageIndex, bool isStopped, bool amReversed) {
175 RGBColor current = GLHelper::getColor();
176 RGBColor lighter = current.changedBrightness(51);
177 RGBColor darker = current.changedBrightness(-51);
179 glRotated(90, 0, 0, 1);
180
181 glScaled(length, width, 1.);
182
183 // If the vehicle is 'logically' reversed then reverse the drawing box
184 // NB at the moment the only vehicles that will have amReversed set true are trains. Here this supports a train with guiShape="aircraft"
185 if (amReversed) {
186 glRotatef(180, 0, 0, 1);
187 glTranslated(-1, 0, 0);
188 }
189
190 // draw main body
191 switch (shape) {
194 GLHelper::setColor(lighter);
196 glColor3d(0, 0, 0);
198 break;
200 glTranslated(0, 0, .045);
202 glTranslated(0, 0, -.045);
203 glScaled(.7, 2, 1);
204 glTranslated(0, 0, .04);
205 GLHelper::setColor(lighter);
207 glTranslated(0, 0, -.04);
208 break;
212 darker = current.changedBrightness(-50);
213 if (!isStopped) {
214 // body
216 // head
218 glTranslated(0.4, 0, .5);
219 glScaled(0.1, 0.2, 1);
220 GLHelper::setColor(darker);
223 } else if (shape == SUMOVehicleShape::BICYCLE) {
224 // seat
225 GLHelper::setColor(darker);
227 } else {
228 // seat
229 GLHelper::setColor(darker);
231 }
232 // bike frame
235 glTranslated(0.5, 0, .3);
236 glScaled(0.5, 0.05, 1);
239 // handle bar
241 glTranslated(0.25, 0, .3);
242 glScaled(0.02, 0.5, 1);
245 }
246 break;
253 GLHelper::setColor(lighter);
255 glColor3d(0, 0, 0);
257 break;
260 GLHelper::setColor(lighter);
262 glColor3d(0, 0, 0);
267 break;
270 GLHelper::setColor(lighter);
272 glColor3d(0, 0, 0);
276 break;
280 if (carriageIndex < 1) {
281 glScaled(1. / (length), 1, 1.);
283 glColor3d(0, 0, 0);
287 }
288 break;
292 double ml = length;
293 glScaled(1. / (length), 1, 1.);
294 glTranslated(0, 0, .04);
295 glBegin(GL_TRIANGLE_FAN);
296 glVertex2d(ml / 2., 0);
297 glVertex2d(0, 0);
298 glVertex2d(0, -.45);
299 glVertex2d(0 + .05, -.5);
300 glVertex2d(ml - .05, -.5);
301 glVertex2d(ml, -.45);
302 glVertex2d(ml, .45);
303 glVertex2d(ml - .05, .5);
304 glVertex2d(0 + .05, .5);
305 glVertex2d(0, .45);
306 glVertex2d(0, 0);
307 glEnd();
308 glTranslated(0, 0, -.04);
309
310 glTranslated(0, 0, .045);
311 glColor3d(0, 0, 0);
312 glBegin(GL_QUADS);
313 glVertex2d(0 + .05, .48);
314 glVertex2d(0 + .05, -.48);
315 glVertex2d(0 + .15, -.48);
316 glVertex2d(0 + .15, .48);
317
318 glVertex2d(ml - .1, .45);
319 glVertex2d(ml - .1, -.45);
320 glVertex2d(ml - .05, -.45);
321 glVertex2d(ml - .05, .45);
322
323 glVertex2d(0 + .20, .49);
324 glVertex2d(0 + .20, .45);
325 glVertex2d(ml - .20, .45);
326 glVertex2d(ml - .20, .49);
327
328 glVertex2d(0 + .20, -.49);
329 glVertex2d(0 + .20, -.45);
330 glVertex2d(ml - .20, -.45);
331 glVertex2d(ml - .20, -.49);
332
333 glEnd();
334 glTranslated(0, 0, -.045);
335 }
336 break;
341 // generic rail carriage (see GUIVehicle::drawAction_drawCarriageClass)
342 glRotated(-90, 0, 0, 1);
343 const double xCornerCut = 0.3 / width;
344 const double yCornerCut = 0.4 / length;
345 const double drawnCarriageLength = 1;
346 const double halfWidth = 0.5;
347 glBegin(GL_TRIANGLE_FAN);
348 glVertex2d(-halfWidth + xCornerCut, 0);
349 glVertex2d(-halfWidth, yCornerCut);
350 glVertex2d(-halfWidth, drawnCarriageLength - yCornerCut);
351 glVertex2d(-halfWidth + xCornerCut, drawnCarriageLength);
352 glVertex2d(halfWidth - xCornerCut, drawnCarriageLength);
353 glVertex2d(halfWidth, drawnCarriageLength - yCornerCut);
354 glVertex2d(halfWidth, yCornerCut);
355 glVertex2d(halfWidth - xCornerCut, 0);
356 glEnd();
357 // assume we are only rendering the head of the train (carriage rendering was disabled via param)
358 glTranslated(0, 0, 0.1);
359 glColor3d(0, 0, 0);
360 glBegin(GL_TRIANGLE_FAN);
361 glVertex2d(-halfWidth + 2 * xCornerCut, yCornerCut);
362 glVertex2d(-halfWidth + xCornerCut, 3 * yCornerCut);
363 glVertex2d(halfWidth - xCornerCut, 3 * yCornerCut);
364 glVertex2d(halfWidth - 2 * xCornerCut, yCornerCut);
365 glEnd();
366 }
367 break;
368
371 glColor3d(0, 0, 0);
373 glTranslated(0, 0, .048);
374 GLHelper::setColor(current);
375 glBegin(GL_QUADS);
376 glVertex2d(.3, .5);
377 glVertex2d(.35, .5);
378 glVertex2d(.35, -.5);
379 glVertex2d(.3, -.5);
380
381 glVertex2d(.3, -.05);
382 glVertex2d(.7, -.05);
383 glVertex2d(.7, .05);
384 glVertex2d(.3, .05);
385
386 glVertex2d(.7, .5);
387 glVertex2d(.65, .5);
388 glVertex2d(.65, -.5);
389 glVertex2d(.7, -.5);
390 glEnd();
391 glTranslated(0, 0, -.048);
392 //drawPoly(vehiclePoly_EVehicleBackGlass, 4.5);
393 break;
396 // ant is stretched via vehicle length
397 GLHelper::setColor(darker);
398 // draw left side
399 GLHelper::drawBoxLine(Position(-0.2, -.10), 350, 0.5, .02);
400 GLHelper::drawBoxLine(Position(-0.3, -.50), 240, 0.4, .03);
401 GLHelper::drawBoxLine(Position(0.3, -.10), 340, 0.8, .03);
402 GLHelper::drawBoxLine(Position(0.05, -.80), 290, 0.6, .04);
403 GLHelper::drawBoxLine(Position(0.4, -.10), 20, 0.8, .03);
404 GLHelper::drawBoxLine(Position(0.65, -.80), 75, 0.6, .04);
405 GLHelper::drawBoxLine(Position(0.5, -.10), 55, 0.8, .04);
406 GLHelper::drawBoxLine(Position(1.1, -.55), 90, 0.6, .04);
407 // draw right side
408 GLHelper::drawBoxLine(Position(-0.2, .10), 190, 0.5, .02);
409 GLHelper::drawBoxLine(Position(-0.3, .50), 300, 0.4, .03);
410 GLHelper::drawBoxLine(Position(0.3, .10), 200, 0.8, .03);
411 GLHelper::drawBoxLine(Position(0.05, .80), 250, 0.6, .04);
412 GLHelper::drawBoxLine(Position(0.4, .10), 160, 0.8, .03);
413 GLHelper::drawBoxLine(Position(0.65, .80), 105, 0.6, .04);
414 GLHelper::drawBoxLine(Position(0.5, .10), 125, 0.8, .04);
415 GLHelper::drawBoxLine(Position(1.1, .55), 90, 0.6, .04);
416 // draw body
417 GLHelper::setColor(current);
418 glTranslated(0, 0, 0.1);
420 glTranslated(.4, 0, 0);
422 glTranslated(.4, 0, 0);
425 break;
432 break;
433 }
434 case SUMOVehicleShape::EMERGENCY: // similar to delivery
436 GLHelper::setColor(darker);
438 glColor3d(0, 0, 0);
442 // first aid sign
443 glTranslated(0.7, 0, 0);
444 glColor3d(.18, .55, .34);
446 glColor3d(1, 1, 1);
449 break;
450 case SUMOVehicleShape::FIREBRIGADE: // similar to delivery in red orange
452 GLHelper::setColor(lighter);
454 glColor3d(0, 0, 0);
458 // draw ladder
459 glTranslated(0.7, 0, 0);
460 glColor3d(1, .5, 0);
462 glColor3d(.5, .5, .5);
470 break;
471 case SUMOVehicleShape::POLICE: // similar to passenger grey with blue
473 GLHelper::setColor(lighter);
475 glColor3d(0, 0, 0);
477 // first aid sign
478 glTranslated(0.7, 0, 0);
479 glColor3d(.5, .5, .5);
481 glColor3d(0, 0, 1);
484 break;
485 case SUMOVehicleShape::RICKSHAW: // Rickshaw
487 // wheels
488 GLHelper::setColor(darker);
490 glTranslated(.5, .5, -0.1);
493 //other wheel
495 glTranslated(.5, -.5, -0.1);
498 break;
499
500 case SUMOVehicleShape::AIRCRAFT: // Aircraft polygon has many points but we do not expect to have high numbers of aircraft being visualised!
502 glBegin(GL_TRIANGLE_STRIP);
503 {
504 int i = 0;
505 while (vehiclePoly_aircraft[i] > -999) {
506 glVertex2d(vehiclePoly_aircraft[i], vehiclePoly_aircraft[i + 1]);
507 i = i + 2;
508 }
509 }
510 glEnd();
512 glTranslated(0, 0, 0.1);
513 glBegin(GL_TRIANGLE_STRIP);
514 {
515 int i = 0;
516 while (vehiclePoly_aircraftEngines[i] > -999) {
518 i = i + 2;
519 }
520 }
521 glEnd();
523 // navigation lights
524 glColor3d(1.f, 0, 0);
526 glTranslated(0.62, -0.49, 0.1);
529 glColor3d(0, 1.f, 0);
531 glTranslated(0.62, 0.49, 0.1);
534 break;
535
537 RGBColor darker2 = current.changedBrightness(-25);
539 // front small oval
540 GLHelper::setColor(darker);
541 glTranslated(-0.20, 0, 0.15);
542 glScaled(0.04, 0.06, 0.7);
545 // handlebar
547 glTranslated(0.0, 0, 0.1);
548 glColor3d(0.3, 0.3, 0.3);
551 // front oval
553 GLHelper::setColor(darker2);
554 glTranslated(-0.21, 0, 0.1);
555 glScaled(0.07, 0.08, 0.9);
558 // tail rectangle
560 glColor3d(0.3, 0.3, 0.3);
562 // tail oval
563 GLHelper::setColor(darker2);
564 glTranslated(0.21, 0, 0.1);
565 glScaled(0.07, 0.08, 0.9);
568 // base oval
570 GLHelper::setColor(lighter);
571 glScaled(0.28, 0.14, 0.9);
573 // center rectangle
574 glTranslated(0, 0, 0.1);
575 GLHelper::setColor(current);
578 break;
579 }
580 default: // same as passenger
582 glColor3d(1, 1, 1);
584 glColor3d(0, 0, 0);
586 break;
587 }
588
589 // draw decorations
590 switch (shape) {
592 break;
594 //glScaled(length, 1, 1.);
595 glBegin(GL_TRIANGLE_FAN);
596 glVertex2d(1 / 2., 0);
597 glVertex2d(0, 0);
598 glVertex2d(0, -.03);
599 glVertex2d(0 + .05, -.05);
600 glVertex2d(1 - .05, -.05);
601 glVertex2d(1, -.03);
602 glVertex2d(1, .03);
603 glVertex2d(1 - .05, .05);
604 glVertex2d(0 + .05, .05);
605 glVertex2d(0, .03);
606 glVertex2d(0, 0);
607 glEnd();
608 break;
611 //glScaled(length, 1, 1.);
612 glBegin(GL_TRIANGLE_FAN);
613 glVertex2d(1 / 2., 0);
614 glVertex2d(0, 0);
615 glVertex2d(0, -.03);
616 glVertex2d(0 + .05, -.2);
617 glVertex2d(1 - .05, -.2);
618 glVertex2d(1, -.03);
619 glVertex2d(1, .03);
620 glVertex2d(1 - .05, .2);
621 glVertex2d(0 + .05, .2);
622 glVertex2d(0, .03);
623 glVertex2d(0, 0);
624 glEnd();
625 break;
631 break;
636 break;
641 break;
644 break;
649
650 glTranslated(0, 0, 6);
651 glColor3d(0, 0, 0);
652 // square-pattern in front
653 glRectd(0.146, 0.24675, 0.171, 0.176);
654 glRectd(0.121, 0.176, 0.146, 0.1055);
655 glRectd(0.146, 0.1055, 0.171, 0.035);
656 glRectd(0.121, 0.035, 0.146, -0.035);
657 glRectd(0.146, -0.1055, 0.171, -0.035);
658 glRectd(0.121, -0.176, 0.146, -0.1055);
659 glRectd(0.146, -0.24675, 0.171, -0.176);
660 // square-pattern at the back
661 glRectd(0.913, 0.24675, 0.938, 0.176);
662 glRectd(0.888, 0.176, 0.913, 0.1055);
663 glRectd(0.888, 0.176, 0.913, 0.1055);
664 glRectd(0.913, 0.1055, 0.938, 0.035);
665 glRectd(0.888, 0.035, 0.913, -0.035);
666 glRectd(0.913, -0.1055, 0.938, -0.035);
667 glRectd(0.888, -0.176, 0.913, -0.1055);
668 glRectd(0.888, -0.176, 0.913, -0.1055);
669 glRectd(0.913, -0.24675, 0.938, -0.176);
670
671 GLHelper::setColor(darker);
673 glScaled(0.2, 0.5, 1);
674 GLHelper::drawText("TAXI", Position(2.58, 0), 5, 0.3, RGBColor::BLACK, 90);
675 break;
677 GLHelper::setColor(current);
678 GLHelper::drawBoxLine(Position(2.3, 0), 90., length - 2.3, .5);
679 break;
681 if (carriageIndex < 0) {
682 GLHelper::setColor(current);
683 GLHelper::drawBoxLine(Position(2.8, 0), 90., length - 2.8, .5);
684 }
685 break;
687 GLHelper::setColor(current);
688 double l = length - 2.3;
689 if (carriageIndex != 0) {
690 l = l / 2.;
691 GLHelper::drawBoxLine(Position(2.3, 0), 90., l, .5);
692 GLHelper::drawBoxLine(Position(2.3 + l + .5, 0), 90., l - .5, .5);
693 } else {
694 GLHelper::drawBoxLine(Position(2.3, 0), 90., l, .5);
695 }
696 break;
697 }
700 glTranslated(0, 0, .1);
701 GLHelper::setColor(darker);
702 GLHelper::drawBoxLine(Position(3.8, 0), 90., 1, .3);
703 glTranslated(0, 0, .1);
704 glColor3d(0, 0, 0);
705 GLHelper::drawBoxLine(Position(4.3, .2), 90., 1, .06);
706 GLHelper::drawBoxLine(Position(4.3, -.2), 90., 1, .06);
707 GLHelper::drawBoxLine(Position(5.3, .2), 90., 3, .03);
708 GLHelper::drawBoxLine(Position(5.3, -.2), 90., 3, .03);
710 break;
726 break;
727 default: // same as passenger/sedan
731 break;
732 }
733 /*
734 glBegin(GL_TRIANGLE_FAN);
735 glVertex2d(.5,.5); // center - strip begin
736 glVertex2d(0, .5); // center, front
737 glVertex2d(0, .8); // ... clockwise ... (vehicle right side)
738 glVertex2d(0.08, .94);
739 glVertex2d(0.25, 1.);
740 glVertex2d(0.95, 1.);
741 glVertex2d(1., .9);
742 glVertex2d(1., .1); // (vehicle left side)
743 glVertex2d(0.95, 0.);
744 glVertex2d(0.25, 0.);
745 glVertex2d(0.08, .06);
746 glVertex2d(0, .2); //
747 glVertex2d(0, .5); // center, front (close)
748 glEnd();
749
750 glPolygonOffset(0, -4.5);
751 glColor3d(1, 1, 1); // front
752 glBegin(GL_TRIANGLE_FAN);
753 glVertex2d(0.1,0.5);
754 glVertex2d(0.025,0.5);
755 glVertex2d(0.025,0.75);
756 glVertex2d(0.27,0.9);
757 glVertex2d(0.27,0.1);
758 glVertex2d(0.025,0.25);
759 glVertex2d(0.025,0.5);
760 glEnd();
761
762 glColor3d(0, 0, 0); // front glass
763 glBegin(GL_TRIANGLE_FAN);
764 glVertex2d(0.35,0.5);
765 glVertex2d(0.3,0.5);
766 glVertex2d(0.3,0.9);
767 glVertex2d(0.43,0.8);
768 glVertex2d(0.43,0.2);
769 glVertex2d(0.3,0.1);
770 glVertex2d(0.3,0.5);
771 glEnd();
772
773 glBegin(GL_TRIANGLE_FAN); // back glass
774 glVertex2d(0.92,0.5);
775 glVertex2d(0.90,0.5);
776 glVertex2d(0.90,0.8);
777 glVertex2d(0.95,0.9);
778 glVertex2d(0.95,0.1);
779 glVertex2d(0.90,0.2);
780 glVertex2d(0.90,0.5);
781 glEnd();
782
783 glBegin(GL_TRIANGLE_FAN); // right glass
784 glVertex2d(0.36,0.07);
785 glVertex2d(0.34,0.03);
786 glVertex2d(0.94,0.03);
787 glVertex2d(0.87,0.13);
788 glVertex2d(0.45,0.13);
789 glVertex2d(0.34,0.03);
790 glEnd();
791
792 glBegin(GL_TRIANGLE_FAN); // left glass
793 glVertex2d(0.36,1.-0.07);
794 glVertex2d(0.34,1.-0.03);
795 glVertex2d(0.94,1.-0.03);
796 glVertex2d(0.87,1.-0.13);
797 glVertex2d(0.45,1.-0.13);
798 glVertex2d(0.34,1.-0.03);
799 glEnd();
800 */
801
803}
804
805
806bool
807GUIBaseVehicleHelper::drawAction_drawVehicleAsImage(const GUIVisualizationSettings& /* s */, const std::string& file, const GUIGlObject* /* o */, const double width, double length) {
808 if (file != "") {
809 int textureID = GUITexturesHelper::getTextureID(file);
810 if (textureID > 0) {
811 GUITexturesHelper::drawTexturedBox(textureID, -width * 0.5, 0, width * 0.5, length);
812 return true;
813 }
814 }
815 return false;
816}
817
818
819/****************************************************************************/
static const double vehiclePoly_PassengerVanRightGlass[]
static const double vehiclePoly_EmergencyLadder3[]
static const double vehiclePoly_PassengerVanBodyFront[]
static const double vehiclePoly_EVehicleFrontGlass[]
static const double vehiclePoly_ShipSuperStructure[]
static const double vehiclePoly_scooterBase[]
static const double vehiclePoly_MotorcycleSeat[]
static const double vehiclePoly_PassengerVanBody[]
static const double vehiclePoly_PassengerWagonLeftGlass[]
static const double vehiclePoly_TransportFrontGlass[]
static const double vehiclePoly_PassengerHatchbackRightGlass[]
static const double vehiclePoly_DeliveryMediumRightGlass[]
static const double vehiclePoly_PassengerHatchbackLeftGlass[]
static const double vehiclePoly_Ship[]
static const double vehiclePoly_EmergencyLadder6[]
static const double vehiclePoly_PassengerSedanLeftGlass[]
static const double vehiclePoly_Emergency2[]
static const double vehiclePoly_PassengerVanBackGlass[]
static const double vehiclePoly_EmergencyLadder7[]
static const double vehiclePoly_PassengerHatchbackBackGlass[]
static const double vehiclePoly_aircraftEngines[]
static const double vehiclePoly_EmergencyLadder4[]
static const double vehiclePoly_PassengerFrontGlass[]
static const double vehiclePoly_EmergencyLadder2[]
static const double vehiclePoly_TransportLeftGlass[]
static const double vehiclePoly_PassengerVanLeftGlass[]
static const double vehiclePoly_Cyclist[]
static const double vehiclePoly_PassengerWagonBackGlass[]
static const double vehiclePoly_PassengerSedanRightGlass[]
static const double vehiclePoly_PassengerCarBodyFront[]
static const double vehiclePoly_scooterBase2[]
static const double vehiclePoly_scooterBase3[]
static const double vehiclePoly_TaxiSign[]
static const double vehiclePoly_aircraft[]
static const double vehiclePoly_EmergencySign[]
static const double vehiclePoly_TransportBody[]
static const double vehiclePoly_EmergencyLadder[]
static const double vehiclePoly_PassengerWagonRightGlass[]
static const double vehiclePoly_DeliveryMediumLeftGlass[]
static const double vehiclePoly_TransportRightGlass[]
static const double vehiclePoly_PassengerSedanBackGlass[]
static const double vehiclePoly_Emergency[]
static const double vehiclePoly_PassengerVanFrontGlass[]
static const double vehiclePoly_ShipDeck[]
static const double vehiclePoly_PassengerCarBody[]
static const double vehiclePoly_EVehicleBody[]
static const double vehiclePoly_BicycleSeat[]
static const double vehiclePoly_EmergencyLadder5[]
SUMOVehicleShape
Definition of vehicle classes to differ between different appearances.
@ RICKSHAW
render as a rickshaw
@ BUS
render as a bus
@ RAIL_CARGO
render as a cargo train
@ EMERGENCY
render as an emergency vehicle
@ RAIL
render as a rail
@ PASSENGER_VAN
render as a van
@ PASSENGER
render as a passenger vehicle
@ SCOOTER
render as a scooter
@ RAIL_CAR
render as a (city) rail without locomotive
@ SHIP
render as a arbitrary ship
@ DELIVERY
render as a delivery vehicle
@ BICYCLE
render as a bicycle
@ MOTORCYCLE
render as a motorcycle
@ UNKNOWN
not defined
@ BUS_TROLLEY
render as a trolley bus
@ TAXI
automated car (with cruise controllers)
@ E_VEHICLE
render as a (futuristic) e-vehicle
@ ANT
render as a giant ant
@ TRUCK
render as a transport vehicle
@ AIRCRAFT
render as aircraft
@ FIREBRIGADE
render as a fire brigade
@ PASSENGER_HATCHBACK
render as a hatchback passenger vehicle ("Fliessheck")
@ MOPED
render as a moped
@ BUS_FLEXIBLE
render as a flexible city bus
@ TRUCK_1TRAILER
render as a transport vehicle with one trailer
@ PASSENGER_SEDAN
render as a sedan passenger vehicle ("Stufenheck")
@ BUS_COACH
render as a coach
@ POLICE
render as a police car
@ PASSENGER_WAGON
render as a wagon passenger vehicle ("Combi")
@ TRUCK_SEMITRAILER
render as a semi-trailer transport vehicle ("Sattelschlepper")
@ PEDESTRIAN
render as a pedestrian
#define UNUSED_PARAMETER(x)
Definition StdDefs.h:30
T MIN2(T a, T b)
Definition StdDefs.h:76
T MAX2(T a, T b)
Definition StdDefs.h:82
static void setColor(const RGBColor &c)
Sets the gl-color to this value.
Definition GLHelper.cpp:583
static void drawFilledCircle(double width, int steps=8)
Draws a filled circle around (0,0)
Definition GLHelper.cpp:498
static void popMatrix()
pop matrix
Definition GLHelper.cpp:130
static RGBColor getColor()
gets the gl-color
Definition GLHelper.cpp:589
static void drawBoxLine(const Position &beg, double rot, double visLength, double width, double offset=0)
Draws a thick line.
Definition GLHelper.cpp:277
static void pushMatrix()
push matrix
Definition GLHelper.cpp:117
static void drawText(const std::string &text, const Position &pos, const double layer, const double size, const RGBColor &col=RGBColor::BLACK, const double angle=0, const int align=0, double width=-1)
Definition GLHelper.cpp:685
static bool drawAction_drawVehicleAsImage(const GUIVisualizationSettings &s, const std::string &file, const GUIGlObject *o, const double width, double length)
try to draw vehicle as raster image and return true if successful
static void drawAction_drawVehicleAsCircle(const double width, double detail)
draw vehicle as a circle
static void drawPoly(const double *poses, const double offset)
draw poly
static void drawAction_drawVehicleAsTrianglePlus(const double width, const double length, bool amReversed=false)
draw vehicle as a triangle
static void drawAction_drawVehicleAsPoly(const GUIVisualizationSettings &s, const SUMOVehicleShape shape, const double width, const double length, int carriageIndex=-1, bool isStopped=false, bool amReversed=false)
draw vehicle as a polygon
static void drawAction_drawVehicleAsBoxPlus(const double width, const double length, bool amReversed=false)
draw vehicle as a Box
static void drawTexturedBox(int which, double size)
Draws a named texture as a box with the given size.
static int getTextureID(const std::string &filename, const bool mirrorX=false)
return texture id for the given filename (initialize on first use)
Stores the information about how to visualize structures.
A point in 2D or 3D with translation and scaling methods.
Definition Position.h:37
static const RGBColor GREY
Definition RGBColor.h:194
static const RGBColor BLACK
Definition RGBColor.h:193
RGBColor changedBrightness(int change, int toChange=3) const
Returns a new color with altered brightness.
Definition RGBColor.cpp:200